Before you open these however, if you're modding a version that's 1.3 or greater, a window will pop up upon opening a. Now there are 4 files (5 if you're modding versions 1.3 and up) that you can open in this directory: sharedassets0.assets, sharedassets1.assets, sharedassets2.assets, sharedassets3.assets, and sharedassets4.assets (plus sharedassets5 if on versions 1.3 and up, including sharedassets6 if in versions 1.4.1 and up). Then navigate to the Baldi's Basics copy you just made, and go to the folder called BALDI_Data. In UABE, in the top left, click File, and then Open.
Once you have UABE up and running, make a copy of your Baldi's Basics directory that you can use to mod the game. It's IMPORTANT that you get the correct version by using the link below. To modify textures, you're going to need to download UABE (Unity Assets Bundle Extractor). Well, I suck at making tutorials, so I'll just make this text guide. ↺3 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games!
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